Arae-03 Alpha - Ver. 1.0
(awaiting further updates)

Creator: Idsaybucketsofart
Contact info:
https://thebucketofart.tumblr.com/
https://www.furaffinity.net/user/idsaybucketsofart/
https://twitter.com/Idsaybucketsof2


Setup:
1. Put the whole folder somewhere in your library.
2. Open the Scene file "Arae-03 Alpha.duf" with DAZ Studio.
3. It might ask you for missing textures: Select them from the Textures folder.
4. If you still have missing textures - assign them manually to the following surfaces:
   - Helmet, Nipples, Skin, Stinger, ToeClaws -> Base Color: "Arae Texture"; Normal Map: "AraeNormal"; Emmission Color: "Arae Emmission"
   - Hologram -> Cutout Opacity: "Wings Transparency"
   - rClaw, rBlades -> Base Color: "rClawT05"; Emmission Color: "rClawE05"
   - lClaw, lBlades -> Base Color: "lClawT05"; Emmission Color: "lClawE05"
5. Once Maps are set - Save the Scene File File->Save... and overwrite the file. This will stop it from asking for missing textures.
6. She should now be ready to use. 


Known Bugs:
- Left leg has weird weight maps (scheduled for fixing later)
- Lacks limits (scheduled for fixing later)


Important Notes:
- Model is distributed "as is" for free. I do not offer any support for her.
- The Topology is not the greatest (she was made before I started studying serious topology), but hopefully you will get some fun from the model.
- The Model uses General Weights, so the *_2 bones are "twist bones" and should only be used for twisting via the TwistCtrl in the above, selectable in the viewport bones.
- The weight mapping and limits will be fixed with time. 
- You can share this model as you wish.

If you find any issues with the DAZ Studio version of the model - contact me anywhere on Tumblr/Twitter/FA. 
I ONLY FIX THE DAZ STUDIO VERSION. 
You have to port it yourself if you need it in some other software or game engine. 

